World war toon vr reload8/19/2023 ![]() "And one of the great things about the industry right now is that we’re breaking out of a publisher model. "Right now, there’s a tremendous need in the VR space," he says. As the industry grows, he argues, Reload will be able to be on the ground floor of a completely new technology. Most of the demos are pushing super realistic," says Chung.īut Chung also says there’s a benefit here to starting early. "Externally I think, people’s expectations are pretty high when they think of VR. It’s necessary to ensure the VR version of the game runs smoothly. "On our non-VR version of the game, the framerate doesn’t drop below 300 per second," he says. This is a delicate balancing act as players will still need to turn sharply to react in the heat of gameplay, and creating new control systems that won’t feel clunky is crucial.īut that’s not the main issue, Chung says. "There aren’t a lot of sharp turns," he says. Putting a shooter in VR - Chung’s game is among the first in the genre for the medium - changes everything from effective control schemes to map design. The FPS has reached now reached a point where iterations are fairly small - the industry has largely cracked the code for making a game playable. "Many things that you’ve known about how to make games for the last 10 years have to be rethought," he says. Chung himself points out the industry is in a state of flux, and is in a "strange" place, with consumer expectations high but no actual retail hardware to speak of - and none available for several months.Įvery one of the company’s properties both now and in the future will focus on VR, he says, despite this lack of market clarity. Reload is taking a gamble on virtual reality. But once you say it’s a cartoon, people accept that. "We wanted to slow down the gameplay, and if you do a real-life thing people won’t believe it. Allowing for a stripped-down cartoon feel lets the company to experiment more freely both in terms of design and gameplay. To get a hardcore shooter running in VR, the hardware requirements would be enormous. It’s also distancing the company from the current trend of shooters set in the future - competition with budgets it couldn’t hope to match with a team of just 15.īut the performance issue is the main factor, Chung says. The design choice isn’t just to be cute, Chung says. You’re able to just play together and laugh out loud." "The people who grew up gaming are in their 30s and 40s, they have no problem sitting down with kids who grew up on mobile platforms. League of Legends is fairly cartoony, Mario Kart … we wanted to bring that approach to our game," says Chung. "There are several arguably cartoony games out there. The game’s debut trailer shows a soldier skipping around a battlefield and committing random acts of lunacy like replacing an enemy’s gun with a chicken. You’re more likely to see an anvil drop out of the sky than an air strike. World War Toons is, in some ways, a playable cartoon. The game isn't what you’d expect from developers of a multi-billion dollar franchise that takes its grit and guns extremely seriously. The game in question is World War Toons, the first title from Chung's Reload Studios, which he started last year with several other ex-Call of Duty developers. He was just laughing and playing the game." "She said it was the first time she’s seen her son play a game and not get frustrated and yell at his computer. "I thought, 'OK Mom, what do you have to say?’" says Chung. He asked them all to let him know what they thought of the experience. But he just let a group of teenagers try out his new game - a shooter designed primarily for virtual reality technology. Chung, a veteran developer who worked on the first two Call of Duty titles, is no stranger to feedback.
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